![]() It was always going to be an asymmetrical game from the jump – that’s what the team does best, after all – but in what way and to what extent they could play with the franchise was a question. Keltner says the team met with them and decided the game should hone in on the original 1974 film. “Ninety-nine percent of the time, it’s like, ‘Oh my gosh, that’s a great idea, let’s go do it,’ so that’s been really, really cool to work with,” Keltner says, teasing that there might even be some kind of relationship between this game and past and future movies, stopping short of telling me anything more. They’ve been open to ideas, progressive in pursuing them, and open to letting the team play with this world. He says rights holders sometimes get a bad rap, but that’s not the case here. ![]() Keltner tells me that he speaks with the rights holders of this franchise daily and that they’ve been easy to work with in development. These are the ones we trust that we want to bring our game to market.’” ![]() They loved that it was sort of a white glove treatment to Friday the 13th, and they thought, ‘These are the guys. “We were still with Friday the 13th, and I received an email from the rights holders of, and they had played that game and loved it and loved our approach. “They contacted us, which was a very humbling experience,” Gun CEO Wes Keltner tells me. The rights holder of The Texas Chain Saw Massacre were big fans of Friday the 13th: The Game and were aware of the issues it encountered because they approached Gun Interactive with this game idea and the desire to let the studio lead the charge. However, some intellectual property rights issues held that game back from reaching its full potential, effectively ending its development save for regular maintenance. It’s home to some of my favorite gaming memories, like turning on a Tiny Tim song so campers would hear it through proximity chat as my Jason went in for the kill. I loved Friday the 13th it became the nightly hangout game for my friends and me. Gun Interactive, formerly Gun Media, is perhaps best known for Friday the 13th: The Game, which it published for developer Illfonic. After going hands-on with Gun Interactive’s upcoming asymmetrical 3v4 multiplayer game with the same name, I’m most impressed by how much the otherwise serene Texan farm works as a playground for escape attempts and murder. The Texas Chain Saw Massacre bucked that trend in the 1970s. Horror, be it movies or games, typically draws attention to dreary atmospheres, spooky ambiance, perhaps some bad weather, and nighttime. It’s one of my favorite horror movie franchises, partly because of how much it still scares me – every good haunted house has a Leatherface at the end that chases you out to the exit, right? – but also because of its backdrop: Texas. When Gun Interactive revealed The Texas Chain Saw Massacre last year, I was underwhelmed by its short teaser but excited about its potential.
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